Outpost Zelvick-Alpha

Outpost Zelvick-Alpha is a random objective map in Vector, set on T-3 in the Tarzan Planetary System. It takes place at the base of a mountain, where players must push up to get to objectives.

Background
In a sector once owned by Vorcian troops, the Garthuan military has pushed it's way into Vorcian territory. Now it's time for the Vorcian army to take back what is theirs.

Drop Zone
The area where players spawn is on a field with a few warehouses scattered around the area. Players are dropped behind one of the warehouses and might come in contact with a few enemies as they make their way to the base of the mountain.

Stage 1
The first random objective will be selected among Search and Destroy, Extraction or Clear. The area where the Vorcian army must destroy the objective is in a small building with a few corridors set up around it. In the Search and Rescue objective, the HVT will spawn either in the same house or in another house opposite the former, with similar features. Attackers also have an armor and air vehicle spawn.

Stage 2
The first objective is followed by a long push up a narrow, winding path up the mountain. There is little cover among this area aside from a few rocks and, if a dynamic event occurs, fallen crates from above. Once Vorcian troops get to the top, they will be met by a large complex of buildings with narrow corridors and crates setup around the area. All except Assassination objectives occur here. Attackers lose the armor spawn, but still have aerial vehicles available.

Stage 3
Once players complete the objective at the warehouses, they must then traverse into the depths of the outpost, which is almost entirely interior warfare. Only Clear, Assassination and Extraction objectives will be available here. Attackers lose all vehicle spawns, but gain two different infantry spawn points.

Stage 1
A convoy has a small chance of passing through, containing a large amount of Garthuan troops. Attackers can destroy it easily with air-to-ground missiles.

Stage 2
At the top of stage 2 is a complex of warehouses, containg large and small crates. The dynamic that occurs here is an avalanche. Rocks will fall off the mountaintop and crash into the crates, and in turn causing the crates to fall down on to the pathway leading up to the warehouse. This will create cover and dangerous areas while moving up the path.

Stage 3
This dynamic is only caused by player action. If someone has an explosive charge, and they set it up in the correct area, it may cause the entire room and hallways leading to it to collapse, destroying anything inside and invalidating the flank route, creating a heavy choke point. This is also caused by enemy action, an enemy may attempt to set and destroy charges on this particular area.